Trackers

Trackers are at home outside of civilization, in the wilds. They have a deep understanding of plants, animals and the interactions between both. They are excellent at tracking, trapping, skinning, handling animals, forestry and so on.

Bonuses: Increased proficiency in athletics, climbing, fishing, nautical, skinning, swimming, tanning, tracking, and woodworking; Increased chance to strike with bows and non-pulse guns; Increased ability to train and handle animals.

Core (Auto-Trained) Skills: Climbing, Ecology, Skinning, Tracking.

Profession (Triple-Trainable) Skills: Climbing, Craftsmanship, Ecology, Evasion, Fishing, Handle Animal, Medicine, Nautical, Parry, Repair, Riding, Skinning, Stealing, Stealth, Swimming, Tailoring, Tracking.

'''Base Statistics: '''Agility: 6, Charisma: 4, Coordination: 6, Intellect: 4, Mentality: 4, Perception: 6, Strength: 5, Vitality: 5.