Medics

Medics attend to the sick and injured within society, and have extensive training on anatomy, physiology and other medical sciences. They tend to rely heavily on technology.

Bonuses: Increased health recovery when using any healing or surgery technique; Faster ability in using healing or surgery techniques; Increased potency for any medicines or alchemical mixtures made, regardless of who uses them.

Core (Auto-Trained) Skills: Electronics, Medicine, Research, Surgery.

Profession (Triple-Trainable) Skills: Alchemy, Aviation, Climbing, Driving, Ecology, Electronics, Light Armor, Medicine, Poisons, Research, Skinning, Surgery, Swimming.

Base Statistics:  Agility: 3, Charisma: 3, Coordination: 7, Intellect: 7, Mentality: 7, Perception: 4, Strength: 3, Vitality: 6.