Time and Space Magic Circle

 Time & Space Magic Circle (Mage Profession Only)

Shrink Prerequisite Spells: Spell Description: Living objects affected by this spell will find their size and weight dramatically reduced for some time.

 Grow Spell Description: Living objects affected by this spell will find their size and weight dramatically increased for some time.

 Lighten Prerequisite Spells: Shrink Spell Description: Non-living objects affected by this spell will find their weight dramatically reduced for some time.

 Burden Prerequisite Spells: Grow Spell Description: Non-living objects affected by this spell will find their weight dramatically increased for some time.

 ProficiencySpell Research Skill: 20 Spell Description: The caster of this spell will be able to cast more fluidly and quickly for a period of time.

 Mastery Prerequisite Spells: Proficiency Spell Research Skill: 40 Spell Description: The caster of this spell will find spellcasting to be less draining for a period of time, allowing them to cast more often.

 Amplify Stars Spell Description: This strange incantation will improve visibility at night by amplifying the light received from stars when outside.

 Crimson Seam Spell Description: The use of this spell will allow the caster to teleport to the closest magic focus if Ilav is present in the sky.

 Azure Seam Spell Description: The use of this spell will allow the caster to teleport to the closest magic focus if Jadda is present in the sky.

 Golden Seam Spell Description: The use of this spell will allow the caster to teleport to the closest magic focus if the sun is present in the sky.

 Invisibility Prerequisite Spells: Amplify Stars Spell Description: The target of this spell will become invisible, however, sudden actions and movements can cause the target to become visible.

 Crimson Path Prerequisite Spells: Proficiency, Crimson Seam Spell Description: The use of this spell will allow the caster and his or her group to teleport to the closest magic focus if Ilav is present in the sky.

 Azure Path Prerequisite Spells: Proficiency, Azure Seam Spell Description: The use of this spell will allow the caster and his or her group to teleport to the closest magic focus if Jadda is present in the sky.

 Golden Path Prerequisite Spells: Proficiency, Golden Seam Spell Description: The use of this spell will allow the caster and his or her group to teleport to the closest magic focus if the sun is present in the sky.

 Mask Legion Prerequisite Spells: Mastery, Invisibility Spell Description: The target of this spell and his or her group will become invisible, however, sudden actions and movements can cause the spell to fail.

<p style="color:rgb(0,0,0);font-family:Verdana,Tahoma,Verdana,Arial,Helvetica;font-size:11px;line-height:normal;"> Preservation Prerequisite Spells: Shrink, Grow Spell Description: The caster of this spell will experience a change in their body that slows the rate of blood loss from injury.

<p style="color:rgb(0,0,0);font-family:Verdana,Tahoma,Verdana,Arial,Helvetica;font-size:11px;line-height:normal;"> Teleport Prerequisite Spells: Crimson Seam, Azure Seam Spell Description: The caster of this spell will transport themselves to a number of possible locations of choice.

<p style="color:rgb(0,0,0);font-family:Verdana,Tahoma,Verdana,Arial,Helvetica;font-size:11px;line-height:normal;"> Phase Prerequisite Spells: Teleport Spell Description: The caster of this spell will teleport out of engagement range but remain in the immediate location.

<p style="color:rgb(0,0,0);font-family:Verdana,Tahoma,Verdana,Arial,Helvetica;font-size:11px;line-height:normal;"> Magus Bridge Prerequisite Spells: Crimson Path, Azure Path, Golden Path, Teleport Spell Description: The caster of this spell will transport themselves and their group to a number of possible locations of choice.

<p style="color:rgb(0,0,0);font-family:Verdana,Tahoma,Verdana,Arial,Helvetica;font-size:11px;line-height:normal;"> Plane Travel Prerequisite Spells: Magus Bridge Spell Description: Casting this spell creates a temporary place of safety on another plane, and teleports the caster and group into the safehaven.